Tuesday, 12 May 2015

Negotiated Plan

Negotiated In Animation
Module Title:
45 Credit Negotiated

Module Code:

ANIM 3000

Student Name:

Grace Beverley



Area of Study:
Computer 3D Animation


Title of Project:
Negotiated Animation
Synopsis:
Create a generic game animation and place into a 3D environment.
Treatment:


For this module I will produce an animation cycle and export it into an environment/scene to create a short clip which i can then use in my showreel. The cycles will reflect traditional reoccurring movements a gaming character would have to perform. For example I will create looped actions of run, walk and crouch cycles. To fully make the character immersed into the scene it will climb on and over objects and possibly move objects too.
         When creating my animation I will use Motion capture footage which has been downloaded from ‘TurboSquid’ a free motion capture data website.
The animation will be created on Maya using an already existing model with a Human IK Rig. The animation when completed will then be exported into the game engine ‘Unity’ and placed into the scene. Animations will need to be saved as .mb or fbx files in order to export them into the game engine.
     ‘Unity’ is a free game engine which has many rendering, animation and environment tools and features. It also has a large help group with vast amounts of information and tutorials about the software and so it will be easy to find solutions to any problems I face throughout this project.
     In ‘Unity’ I will be able to create a simply environment terrain and fill it with free downloadable items from the Unity online library. When the animation and environment is complete I will then take ‘camera snapshots’ of the animation and then import the JPEG files into After effects where I can export it as a .mov file.
This work relates back to last semester as my dissertation was on the gaming industry and the research collected in that module has already benefitted me greatly for negotiated planning. As the industry is currently focused on realism, the motion capture element in this module will save me time and help me improve and learn what is used in the gaming world.
    My game will be a 3rd person game in order to see the full body of the character performing animations and interacting with its surroundings. This will therefore benefit me when putting it into my showreel as it will show off many cycles and movements.

Aims:
·         To learn new software used in the gaming industry. E.g. Maya and Unity
·         To learn how to use Motion capture for animation
·         To learn how to make environments and a simple terrain which an animated character can interact with


Week
Date
                         Activity Plan
  Tutorials­
1
12th
Introduction – Plan the subject of the upcoming project. – Research game engines and software.

2
19th
Presentation on Project

3
26th Feb
Submit Proposal Form – Choose model – Use human IK rig  - From creative crash

4
5TH March
Find motion capture footage for animation cycle and import into Maya

5
12TH March
Animate character

6
19th March
Animate character

7
26th March
Create sketches and ideas for environment to be created into Unity – Plans - Layouts

8
2nd April
Start creating Environment in Unity

9
16th April


10
23rd April
Export animations and cycles into environment – Make character correctly interact with surroundings

11
30th April


12
7th May


13
14th May
Checking final piece- Render out JPEGs to export as a movie file

14
22nd May
Deadline - Hand in

No comments:

Post a Comment