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Negotiated In
Animation
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Module
Title:
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45 Credit Negotiated
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Module Code:
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ANIM 3000
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Student
Name:
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Grace Beverley
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Area of
Study:
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Computer 3D
Animation
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Title of Project:
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Negotiated Animation
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Synopsis:
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Create a generic game
animation and place into a 3D environment.
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Treatment:
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For this module I will produce an animation cycle
and export it into an environment/scene to create a short clip which i can
then use in my showreel. The cycles will reflect traditional reoccurring
movements a gaming character would have to perform. For example I will create
looped actions of run, walk and crouch cycles. To fully make the character
immersed into the scene it will climb on and over objects and possibly move
objects too.
When
creating my animation I will use Motion capture footage which has been
downloaded from ‘TurboSquid’ a free motion capture data website.
The animation will be created on Maya using an
already existing model with a Human IK Rig. The animation when completed will
then be exported into the game engine ‘Unity’ and placed into the scene.
Animations will need to be saved as .mb or fbx files in order to export them
into the game engine.
‘Unity’
is a free game engine which has many rendering, animation and environment
tools and features. It also has a large help group with vast amounts of
information and tutorials about the software and so it will be easy to find
solutions to any problems I face throughout this project.
In
‘Unity’ I will be able to create a simply environment terrain and fill it
with free downloadable items from the Unity online library. When the
animation and environment is complete I will then take ‘camera snapshots’ of
the animation and then import the JPEG files into After effects where I can
export it as a .mov file.
This work relates back to last semester as my
dissertation was on the gaming industry and the research collected in that
module has already benefitted me greatly for negotiated planning. As the
industry is currently focused on realism, the motion capture element in this
module will save me time and help me improve and learn what is used in the
gaming world.
My game will be a 3rd person
game in order to see the full body of the character performing animations and
interacting with its surroundings. This will therefore benefit me when putting
it into my showreel as it will show off many cycles and movements.
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Aims:
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To learn new software used in the gaming
industry. E.g. Maya and Unity
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To learn how to use Motion capture for
animation
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To learn how to make environments and a simple
terrain which an animated character can interact with
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Week
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Date
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Activity Plan
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Tutorials
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1
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12th
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Introduction – Plan the subject of the upcoming project. –
Research game engines and software.
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2
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19th
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Presentation on Project
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3
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26th Feb
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Submit Proposal Form – Choose model – Use human IK rig - From creative crash
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4
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5TH March
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5
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12TH March
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Animate character
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6
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19th March
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Animate character
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7
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26th March
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8
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2nd April
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Start creating Environment in Unity
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9
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16th April
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10
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23rd April
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11
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30th April
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12
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7th May
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13
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14th May
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Checking final piece- Render out JPEGs to export as a
movie file
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14
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22nd May
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Deadline - Hand in
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