Tuesday, 19 May 2015

Unity


Questions that need Answering:

  • Can I take Control of my own animated character in Unity ?
  • Can I make an animated movie in Unity to render out?
  • How do I get my Animation to interact correctly with objects and environment in Unity
 Documentation Unity has a lot of information


Unity - Additional aspects: 

There are a lot of aspects that go into making a game and I have discovered that more and more throughout this module. 
When creating the environment

There is an option of detail distance, which effects how soon the player is able to see objects and textures in the distance during gameplay. The close the distance of detail, the more Frames per second it will use to do a live render which will in turn slow the game down. However because my game is only a level one platform with one small terrain I was able to have a high detail distance. 
Trees and plants can be mass placed onto a scene and scaled and rotated. A colour pallet can also be applied to keep all foliage similar in style. This continuity helps the environment appear more realistic.
When creating my animation for gameplay I used a 3rd person character controller. This enabled me to take charge of my character and move it through my scene. I then added a free look camera to the scene and combined it to the 3rd person controller. I deleted the main camera and this then enabled me to follow my character around the scene similar to other 3rd person games.
I have also learnt a lot about glitches within games and why and how they happen. Some objects in my scene are not completely solid and so the character can walk through them. This is because they have not been assigned a collider in their prefab folders. When checking the 'Generate Collider'  or 'Mesh Collider' option it helps to solidify the objects in the scene. 




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